Particle and Dynamic Animation (Houdini II)

Exercise 3 - Intro to VEX/VOPS

We were to create a VEX and a VOPS version of a snippet of code to create a procedural seashell based on my professor, Deborah Fowler's, work on the subject here.

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--Include a longer description of the project fully describing the goals and everything (if needed).--


What I Learned/Challenges

-- Include comments about the challenges I faced with this project, what was difficult to accomplish and I had to redo, what I leared how to do with this project, and other fun things to include. --

Future Improvements

--Include comments about what changes I would like to make to the project in the future, what could still be improved and what would help polish this project. Gives note of problems that I'm aware of and how they can constructively be used in the future to make a better final piece.--

Technical Breakdown/Extra Information

--Include a technical breakdown explaining the project if necessary or other useful/fun pieces of information. Provide source materials, concept designs, screenshots or videos to help better explain what has been done to create the final work.--

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This class continued to teach Houdini while focusing heavily on particle and dynamic effects. It dealt with the POPS, DOPS, VOPS, and VEX networks.

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