3D Design






Points of Intersection

Using different methods of represent a form (planes, lines, void/space, etc), intersect two shapes.



Cube Intersecting with a Sphere

Overview

I represented a sphere intersecting with a cube and for the different forms I represented each of them in a different manner. The cube I represented as plane - or the lines of paper that are seen crisscrossing. The sphere I represented as line - the silver wire that forms the exterior shape of the sphere. And then the final "shape" is the actual point of intersection - that point that is common to both the sphere and the cube. I represented that space as a void, an absence. Like a foot print in the snow, you know that some form was there, but you simply do not see it now. Same type of principle - you are aware that there is a sphere inside/intersecting with the cube, but you don't see it. But the viewer is aware of it because they see parts of the cube (the different planes representing it) missing.

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This class acted as an introductory class into sculpture-based three dimentional design.

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