Digital Materials and Textures






File Textures

Take a couple of photographs that could be used as file-based textures.



Reference Image - Personal Photograph



Reference Image - Personal Photograph



Reference Image - Personal Photograph



Reference Image - Personal Photograph



Reference Image - Personal Photograph

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This class used Maya to work on shader network development using Maya's tools and nodes to create realistic looking shaders. The primary goal was in shader development, not modeling or lighting. However they still needed to be address. Every model was one I created myself and it was not something I found from an online source.

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